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GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
2. Object-Order Ray Tracing for Fully Dynamic Scenes 429
Tested once with
And twice with
Ray grid with queued rays
3
4
12
57
6
9
θ
θ:
θθθ θ θ
θ
θ1
1
111
1: 2: 3: 4: 5: 6: 7: 8: 9:
Ray links
Figure 2.8. Intersection testing with one triangle using the ray grid. Ray grid cells
are marked in the colors of the rays enqueued. Voxelization of the light-blue triangle
generates the blue-framed voxel fragments. A lookup in the array of ray links returns
both rays in one cell and only the yellow ray in another cell.
2.4.3 Precise Intersection Testing
After the ray grid has been constructed, we have direct access to all rays in-
tersecting a particular cell just by indexing
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Publisher Resources

ISBN: 9781482208641