
5
II
TressFX: Advanced Real-Time
Hair Rendering
Timothy Martin, Wolfgang Engel, Nicolas
Thibieroz, Jason Yang, and Jason Lacroix
5.1 Introduction
Hair is one of the key materials in the realm of realistic real-time character ren-
dering that has proven to be a difficult endeavour. The conventional approach
would be to author hair using “fins and shells” or a standard mesh, then use a
combination of textures, noise maps, and anisotropic lighting to produce the ef-
fect of a full head of hair [Scheuermann 04]. In this chapter, we cover a real-time
hair rendering technique that renders hair as individual strands and how that
technique was modified and optimized ...