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GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
5
II
TressFX: Advanced Real-Time
Hair Rendering
Timothy Martin, Wolfgang Engel, Nicolas
Thibieroz, Jason Yang, and Jason Lacroix
5.1 Introduction
Hair is one of the key materials in the realm of realistic real-time character ren-
dering that has proven to be a difficult endeavour. The conventional approach
would be to author hair using “fins and shells” or a standard mesh, then use a
combination of textures, noise maps, and anisotropic lighting to produce the ef-
fect of a full head of hair [Scheuermann 04]. In this chapter, we cover a real-time
hair rendering technique that renders hair as individual strands and how that
technique was modified and optimized ...
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Publisher Resources

ISBN: 9781482208641