
3. Volumetric Light Effects in Killzone: Shadow Fall 137
Slice index Depth in meters
0 0.0
1 0.57
2 2.28
3 5.12
··· ···
13 96.14
14 111.50
15 128.0
Tab l e 3 . 1. Depths for depth slices.
The equation calculates the depth (d) for each slice index (i). N defines the
number of depth slices and R defines the depth range we want to cover. C
defines the curvature of the function. C =1.0 will result in depth slices evenly
distributed across the entire depth range. A higher value of C will move slices
near the camera closer to each other and will spread distant slices farther apart.
We use C =2.0 in our implementation to get a nice distribution. Table 3.1 and
Figure