Skip to Content
GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
6
IV
Adaptive Scalable
Texture Compression
Stacy Smith
6.1 Introduction
Adaptative Scalable Texture Compression (ASTC) is a new texture compression
format that is set to take the world by storm. Having been accepted as a new
Khronos standard, this compression format is already available in some hardware
platforms. This chapter shows how it works, how to use it, and how to get
the most out of it. For more in-depth information, there is a full specification
provided with the encoder [Mali 14a].
6.2 Background
ASTC was developed by ARM Limited as the flexible solution to the sparsely
populated list of texture compression formats previously available. In the
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 7

GPU Pro 7

Wolfgang Engel
GPU Pro 6

GPU Pro 6

Wolfgang Engel
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9781482208641