
72 II Lighting and Shading
n
n'
p'
dA
r
p
Figure 1.4. Solid angle of quadrilateral as visible from point p.
1.3.2 Material and Lighting Models
After deriving the principal integral (equation (1.4)) for light rendering, we as-
sume that the light area is well defined and therefore possible to integrate. For
simplification we restrict our reasoning to simple shapes—a sphere, a disk, and a
rectangle—which are relatively easy to integrate and compute.
Our light is defined by the following parameters:
• position,
• orientation,
• outgoing light radiance in lumens,
• shape type (sphere, disk, rectangle),
• dimensions.
With those parameters we can instantly calculate