
About the Contributors
R´emi Arnaud has worked on some of the most advanced real-time graphics sys-
tems. First at Thomson Training & Simulation, he designed a real-time visual
system (Space Magic) for training purposes. Then at Silicon Graphics, he was
part of the famous Iris Performer team working on the largest Infinite Reality
systems. Then at Intrinsic Graphics, he worked on the Sony GsCube proto-
type system, which led to working at Sony Computer Entertainment R&D on
the Playstation 3 SDK. He was at Intel working on gaming technology for the
Larrabee and now is at AMD where CPUs and GPUs are finally working closely
together thanks to him. He has ...