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GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
106 II Lighting and Shading
coefficient over the path, which is given by the following equation:
T (A B)=
B
A
(β
e
R
e
h(t)/H
R
+ β
e
M
e
h(t)/H
M
)dt. (2.1)
Scattering by molecules and aerosols happens independently and is propor-
tional to the corresponding scattering coefficient (β
s
R/M
)atsealevelandtothe
particle density scale factor (e
h/H
R/M
)atP. The fraction of scattered light
going in the view direction is given by the phase function p
R/M
(θ)foreachtype.
Light in-scattered at P is attenuated on the way to the camera by a factor of
e
T (P C)
. Finally, to account for shadowing, we also need to introduce a visi-
bility term V (P ), which equals 1 if P is visible ...
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Publisher Resources

ISBN: 9781482208641