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Apple Game Frameworks and Technologies
book

Apple Game Frameworks and Technologies

by Tammy Coron
April 2021
Beginner to intermediate
506 pages
11h 57m
English
Pragmatic Bookshelf
Content preview from Apple Game Frameworks and Technologies

What’s in This Book

In this book, you’ll build three exciting games: Gloop Drop—a new twist on a classic arcade game; Val’s Revenge—a roguelike dungeon crawler; and Hog Dice—a social player versus player dice game.

Although the primary focus of this book is on building games in Xcode using SpriteKit and Swift, you’ll also discover how to use other Apple game frameworks and technologies like GameplayKit and Game Center. You’ll learn how to add pathfinding, artificial intelligence (AI), complex rule systems, and social player versus player features to your games.

But the learning (and fun) doesn’t stop there. With the bonus chapters, you’ll get to dip a proverbial toe or two into the waters of monetization. You’ll find out what it takes to include ...

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Publisher Resources

ISBN: 9781680508543Errata Page