Next Steps
You’re getting really close to the finishing Val’s Revenge. In this chapter, you added some much-needed enhancements to the player’s overall gaming experience, especially with regard to the on-screen controls.
Specifically, you learned how to define scene actions using the Action Editor, make the actions run in an infinite loop, and test the actions. You also created a heads-up display to inform the player about the latest stats related to the game—in this case, keys and treasure. Finally, you built controls that allow the player to move and fire with a full 360° of rotation and set yourself up to support external controllers in the future.
In the next chapter, you’ll add the final touches to Val’s Revenge, including more scenes and ...
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