April 2021
Beginner to intermediate
506 pages
11h 57m
English
In the previous chapter, you worked with the SKLabelNode class and added some labels to the scene to keep the player informed of things like the current level and score. You also learned about the game loop and how you can leverage the like soframe-cycle methods to implement your game logic. Gloop Drop is fully functional at this point, but it’s missing something: game juice.
Game juice is a common term used within the game development community. When you add juice to your game (aka, juicing), what you’re doing is improving the overall look and feel of your game. For example, you might add subtle audio and visual effects or tweak certain aspects of the user controls.
Although juicing casts ...
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