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Apple Game Frameworks and Technologies
book

Apple Game Frameworks and Technologies

by Tammy Coron
April 2021
Beginner to intermediate content levelBeginner to intermediate
506 pages
11h 57m
English
Pragmatic Bookshelf
Content preview from Apple Game Frameworks and Technologies

Next Steps

In this chapter, you learned how to create a new SpriteKit project using the default iOS Game template and how to clean up the boilerplate code and default files. You also learned about the SKNode class and one of its subclasses, SKSpriteNode, by adding the background and foreground nodes. While adding these two sprite nodes, you also learned about the asset catalog and how to position and anchor nodes.

In the next chapter, you’ll add the player and learn the basics of movement, animation, and sound using the SKAction class.

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Publisher Resources

ISBN: 9781680508543Errata Page