April 2021
Beginner to intermediate
506 pages
11h 57m
English
Content preview from Apple Game Frameworks and TechnologiesBecome an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,







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Next Steps
In this chapter, you learned what game juice is and how you can juice your game by adding tweaks to its audio and visual effects. You started by playing incidental sound effects using actions. Then you quickly skilled up and built a more robust sound system using the SKAudioNode and AVFoundation classes to play background music and ambient sound. You also dipped a toe into the power of the SKEffectNode class and the SpriteKit Particle System to squeeze a little more juice out of your game.
For now, you’ll take a break from Gloop Drop as you work through the next part of the book, where you’ll level up your spectacular SpriteKit skills and build your first scene with the SpriteKit Scene Editor.
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