April 2021
Beginner to intermediate
506 pages
11h 57m
English
In the Project Navigator, select the GameScene.sks file. (You may want to zoom out so that you can see the entire scene in the Scene Editor.)
Open the Object Library (⇧⌘L) and drag a new Tile Map Node into the Scene Graph View, as shown in the image.

Select the Tile Map Node in the Scene Graph View and look at the Attributes Inspector. Set the tile map node’s Name to Grass Tile Map and its Position to (x: 0, y: 0).
You’ll see some other familiar settings like the Anchor Point and Scale, which you won’t need to change, but just below those settings you’ll see some new options:
The Tile Sets drop-down list is where you select ...
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