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Apple Game Frameworks and Technologies
book

Apple Game Frameworks and Technologies

by Tammy Coron
April 2021
Beginner to intermediate
506 pages
11h 57m
English
Pragmatic Bookshelf
Content preview from Apple Game Frameworks and Technologies

Chapter 7Building Scenes with the Scene Editor

Now that you know how to build SpriteKit games programmatically, you’re ready to learn how to make games using the Scene Editor, Xcode’s powerful visual editor for creating scenes. While it’s possible to create your entire game in code, having access to a visual editor can help speed up your game’s development time.

With the Scene Editor, not only can you create your game scenes visually, but you can also reuse and share these scenes throughout your game by using reference nodes. You’ll learn more about reference nodes in Use Reference Nodes in Your Scene, but for now, imagine you have an enemy monster or a heads-up-display (HUD) that you want to share across multiple levels. (A HUD is a transparent ...

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Publisher Resources

ISBN: 9781680508543Errata Page