April 2021
Beginner to intermediate
506 pages
11h 57m
English
In the previous chapter, you added banner and rewarded ads to the gloopdrop project. With ads, your games have the potential to earn a little extra revenue. But ads are not the only way to earn some extra cash. Another popular option is to sell additional in-game content through, what Apple calls, in-app purchases.
This additional content can be anything from extra lives and power-ups to new levels and bonus material. You can even sell virtual currency like coins and gems. Regardless of what you’re selling, in-app purchases and virtual goods are a great way to further monetize your games.
There’s a lot involved when it comes to setting up and designing a game that supports in-app purchases—too ...
Read now
Unlock full access