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Apple Game Frameworks and Technologies
book

Apple Game Frameworks and Technologies

by Tammy Coron
April 2021
Beginner to intermediate
506 pages
11h 57m
English
Pragmatic Bookshelf
Content preview from Apple Game Frameworks and Technologies

Chapter 10Extending Your Game World with Tile Maps

With a game like Val’s Revenge, players need to have a lot of room to explore. Although it’s possible to build a gigantic scene using one, two, or even three or more background images, there’s a more efficient and scalable way to create scenes worthy of exploration: tile maps.

With tile maps, you can build large, elaborate scenes using a grid of predefined images, or tiles, such as what you see here:

images/ExtendingYourGameWorldWithTileMaps/scene-editor-tilemap.png

Whether you’re building a side-scrolling platformer game or a top-down adventure game, tile maps give you greater control and flexibility over the landscape while also using less resources.

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Publisher Resources

ISBN: 9781680508543Errata Page