April 2021
Beginner to intermediate
506 pages
11h 57m
English
In this chapter, you got your feet wet with the Scene Editor. You added a few nodes and set their properties using the Attributes Inspector. You also modified the view and corresponding code that loads the scene, so now you’re able to render content predictably. In the next chapter, you’ll keep working on Val’s Revenge as you begin to work with the physics engine in the Scene Editor while building out the controller that moves the player.
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