April 2021
Beginner to intermediate
506 pages
11h 57m
English
Using a single game scene is not uncommon, especially for smaller games like Gloop Drop, the game you built in Part 1, Build Your First Game with SpriteKit. With a single scene, game developers can place all of the game content and supporting methods in a handful of classes, so that when the first (and only) game scene loads, the player can tap the screen (or maybe a certain button) to start the game.
There’s nothing wrong with using a single scene for your game, but when you’re working on larger games, such as Val’s Revenge, you’ll likely want to include multiple scenes like a title scene, a “game over” scene, and perhaps more than one game scene that represents a different level within your ...
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