April 2021
Beginner to intermediate
506 pages
11h 57m
English
In the previous two chapters, you spent most of your time in the Scene Editor creating a new world and adding a player to explore it. The trouble is, once that player ventures out too far beyond the edges of the screen, she’s gone—poof!
In this chapter, you’ll discover how to keep the player visible as she moves around the scene. You might think that using constraints is the way to go, but that limits the area the player can explore. That’s not to say you won’t use constraints to set a boundary around the edges of the world—you will—but first, you need to find a way that allows the player to roam beyond the viewable display while also keeping her visible at all times.
But that’s not all ...
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