April 2021
Beginner to intermediate
506 pages
11h 57m
English
In this chapter, you learned how to chain actions together. You also learned how to add to your code little-by-little and tweak your design using the iterative and incremental development process. You even saw how to use level data to increase the game’s difficulty as the player progresses, effectively implementing stepped-level progression.
At this point, all that’s left to do for the basic gameplay mechanics is to implement a way for Blob to collect the drops of gloop.
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