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Apple Game Frameworks and Technologies
book

Apple Game Frameworks and Technologies

by Tammy Coron
April 2021
Beginner to intermediate
506 pages
11h 57m
English
Pragmatic Bookshelf
Content preview from Apple Game Frameworks and Technologies

Modify the GameData Class to Store Purchases

When a player makes a purchase, you’ll need some way to store that information. What better way than to use the GameData class you’re already using to save the number of free continues? You added this class to the gloopdrop project in Save and Load the Number of Continues.

In the Project Navigator, select the GameData.swift file. Below the freeContinues property, add a new variable, like so:

 var​ products = [​StoreProducts​.​Product​]() {
 didSet​ {
 saveDataWithFileName​(​"gamedata.json"​)
  }
 }

This new property stores an array of StoreProducts.Product objects. These objects represent the player’s purchases. Also, as you did with the freeContinues property, any time a change is made to ...

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Publisher Resources

ISBN: 9781680508543Errata Page