What Will We Cover?
Here’s a quick look at what we’re going to discuss:
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In the first part of the book, you’ll learn how to create a simple game of air hockey, including touch, texturing, and basic physics. This project will teach you how to successfully initialize OpenGL and send data to the screen, as well as how to use basic vector and matrix math to create a 3D world. You’ll also learn many details that are specific to Android, such as how to marshal data between the Dalvik virtual machine and the native environment and how to safely pass data between the main thread and the rendering thread.
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In the second part of the book, you’ll build upon what you learned in the first part. You’ll use some advanced techniques, such as lighting and terrain ...
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