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OpenGL ES 2 for Android by Kevin Brothaler

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Chapter 1Getting Started

In this chapter, we’re going to dive straight into creating our very first OpenGL application for Android. As we progress through the chapters in this book, each chapter will start off with an overview, and then we’ll go over the “game plan”—our plan of attack for that chapter. Here’s our game plan to get things started:

  • First we’ll install and configure our development environment.

  • We’ll then create our very first OpenGL application, which will initialize OpenGL and handle Android’s activity life cycle. We’ll talk more about the life cycle soon.

This will give us the base we need to draw stuff onto the screen.

Ready? Let’s go!

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