June 2013
Intermediate to advanced
346 pages
8h 42m
English
There’s a lot more that we haven’t covered. There are all kinds of advanced effects that can be done through the power of OpenGL ES 2, such as specular lighting, fog, reflections, shadows, and various post-processing effects like high dynamic range lighting and depth of field.
We don’t currently see too many of these more advanced effects in the mobile world, in part because most of the GPUs out there aren’t yet powerful enough, and also in part because they can be overkill for your typical side scroller or 3D running game. This will change over time, as we see Android increasingly used in other areas such as game consoles and also as the phones and tablets themselves become more and more powerful. ...
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