June 2013
Intermediate to advanced
346 pages
8h 42m
English
There are two main types of projections in OpenGL: orthographic and perspective. Both projections are used for transforming coordinates from a virtual world space into normalized device coordinates ranging from -1 to 1 on each axis. The projection defines what will be visible and how big it will appear.
Before we continue, you might want to give Linear Algebra 101, another read.
Read now
Unlock full access