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OpenGL ES 2 for Android
book

OpenGL ES 2 for Android

by Kevin Brothaler
June 2013
Intermediate to advanced
346 pages
8h 42m
English
Pragmatic Bookshelf
Content preview from OpenGL ES 2 for Android

Smooth Shading

In Chapter 2, Defining Vertices and Shaders, we learned how to draw objects with a single color in a uniform, as seen in the following image:

images/AddingColor/FlatTriangle.png

We already know that that we’re limited to drawing points, lines, and triangles, and we build everything up from that. Since we’re limited to those three primitives, how can we represent a complex scene with many different colors and shades?

One way we could do it is by using a million small triangles, each with a different color. If we use enough triangles, we can fool the viewer into seeing a nice, complex scene with a rich variation of colors. While this could technically work, the performance ...

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Publisher Resources

ISBN: 9781941222560Errata