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OpenGL ES 2 for Android by Kevin Brothaler

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How to Read This Book

Each chapter builds on the chapter before it, so this book is best read in sequence. However, all of the code samples are available online (see Online Resources), so if you want to check out a specific chapter, you can always follow along by downloading the completed project from the previous chapter and continuing on from there. This can also help out if you ever get lost or want to start from a fresh base.

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