Here’s a basic list of things we’ll need to develop OpenGL for Android:
A personal computer running Windows, OS X, or Linux
A Java Development Kit (JDK)
The Android Software Development Kit (SDK)
An integrated development environment (IDE)
A phone, tablet, or emulator supporting OpenGL ES 2.0
The first thing you’ll need is a personal computer suitable for development; any recent computer running Windows, OS X or Linux should do. On that computer, you’ll need to install a JDK, which you can download from Oracle’s website. Google currently specifies JDK 6 for Android development, but later JDKs should work by default. On the off chance that they don’t, you’ll just need to double-check that your compiler compliance level ...