A Review
Congratulations on completing another project and on creating your first live wallpaper! We learned how to put our particle scene onto the home screen, and we also took a look at how to reduce resource and battery usage by reducing the frame rate while keeping things efficient by holding onto the EGL context between pauses and resumes.
As we built up this project, we also covered many core aspects of OpenGL, such as how to use vertex and index buffers, how to do hidden surface removal with a depth buffer, and how to add effects by using blending and lighting techniques. You won’t always need to use all of these techniques, and indeed, many of the most popular games on the Android market get away with using simple and cute 2D graphics. ...
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