June 2013
Intermediate to advanced
346 pages
8h 42m
English
As we develop our OpenGL applications, sooner or later we’ll run into a strange issue that needs to be debugged. Maybe our objects don’t get rendered as we expected, or maybe our app crashes with a segmentation fault.[86] In this appendix, you’ll be introduced to a few different ways of troubleshooting these issues, as well as to some of the common pitfalls to watch out for.
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