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OpenGL ES 2 for Android by Kevin Brothaler

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Exercises

Try adjusting the orthographic matrix to make the table appear larger and smaller, as well as pan it around on the screen. To make this happen, you’ll want to play with the left, right, top, and bottom values passed to orthoM.

Once you’ve completed these exercises, get ready and hold on to your seat, because we’re going to be entering the third dimension.

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