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OpenGL ES 2 for Android
book

OpenGL ES 2 for Android

by Kevin Brothaler
June 2013
Intermediate to advanced
346 pages
8h 42m
English
Pragmatic Bookshelf
Content preview from OpenGL ES 2 for Android

A Review and Wrap-Up

We covered some interesting topics in this chapter: first we learned how to grab and move a mallet around with our fingers, and then we learned how to get the puck bouncing around the table. You might have noticed an overlapping problem along the way; we’ll learn how to take care of that in ​Removing Hidden Surfaces with the Depth Buffer​.

Some of the math might have been above our heads, but the important part is to understand the concepts at a high level so that we know how to use them. There are many great libraries out there to make things easier, such as Bullet Physics and JBox2D.[46]

There are many ways to extend what we’ve learned: for example, you could create a bowling game where a ball gets flung by the player ...

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Publisher Resources

ISBN: 9781941222560Errata