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OpenGL ES 2 for Android
book

OpenGL ES 2 for Android

by Kevin Brothaler
June 2013
Intermediate to advanced
346 pages
8h 42m
English
Pragmatic Bookshelf
Content preview from OpenGL ES 2 for Android

Exercises

Now that we’ve covered the basics of a particle system, let’s take it further and create some firework bursts in the air. Depending on how you implement things, your app might look as shown in the next figure.

Here are some challenges that you’ll want to consider as you work on this exercise:

  • How does one create the trails? Will you update the particle positions in Java code and use that to create new particles? Or can you modify the particle creation times and create effects with that?

  • There’s a tradeoff between particle count and size and what the device is capable of. At some point, too many particles will slow down the frame rate.

  • Should the fireworks create smoke?

As a research exercise, do some more reading on particle systems ...

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Publisher Resources

ISBN: 9781941222560Errata