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OpenGL ES 2 for Android by Kevin Brothaler

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A Review

In this chapter, we learned how to create a new OpenGL project and clear the screen. We installed and configured our development environment, created a new project, initialized OpenGL, responded to Android’s activity life cycle, and cleared the screen!

We now have a base that we can build on for all of our future projects. Take a moment to breathe. In the next couple of chapters, we’ll continue to build on this base, learn how to program the GPU, and add more features. When you’re ready, let’s race to the next chapter.

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