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OpenGL ES 2 for Android by Kevin Brothaler

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Chapter 11Adding a Skybox

We started out with a dark void, and then we added some visual form by adding three particle fountains to the scene. However, our world is still mostly black and void. Our fountains are floating in the dark, with no surface to keep the particles from falling into the abyss.

To start things off, we’ll learn how to add a backdrop to our scene, which will help to provide a sense of visual context. Many games and wallpapers use a combination of 2D art and 3D techniques to come up with their backdrops, and in this chapter, we’ll learn how to set our fountains against a sky backdrop by using a skybox, which is a technique we can use to add a 360-degree panorama. These skyboxes were first seen in many popular games in the ...

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