personalizable video, 37–40
Peterzell, Lori, on branded games, 141
Pew Internet & American Life Project, 4–5,
114
P&G, see Procter & Gamble
Philips, 97–98
Phillips, Wes, 121
PhotoiD (application), 194, 195, 208
Pinakatt, Prinz, 148, 185, 261
platforms, 11–14, see also mobile platforms
PlayStation 3, 67, 141
PlayStation Home, 67, 69
Polo Ralph Lauren, 192, 209
Ponce, Barbara, on Dream the Impossible
website, 98
Porsche, 182–183
Porter, Dorrian, on text messaging by fans,
190, 191
POS (personalizability, ownability, and shara-
bility), of branded entertainment, 99–101
Prada, 211, 221, 222, 243
privacy, smart advertising and, 239–240
Procter & Gamble (P&G), 9–11, 59–60, 62–
63, 77, 96, 196, 209
product differentiation, 157–158
product placement, 55, 92–96
products as ...