February 2015
Intermediate to advanced
400 pages
9h 22m
English
In this chapter, we will cover the following recipes:
Cycles' materials work in a totally different way than in Blender Internal.
In Blender Internal, you can build a material by choosing a diffuse and a specular shader from the Material window, by setting several surface options, and then by assigning textures (both procedurals and image maps as well) in the provided slots. All of these steps make one complete material. After this, it's possible to combine two or more of these materials by a network of nodes, thereby ...
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