Creating a synthetic sponge material with procedurals

In this recipe, we will create a polyurethane sponge material (the type that you usually find in kitchens), as shown in the following screenshot:

Creating a synthetic sponge material with procedurals

The synthetic sponge material when rendered

Getting ready

Follow these steps to create a synthetic sponge material with procedurals:

  1. Start Blender and switch to the Cycles Render engine.
  2. Select the default Cube, and in the Transform subpanel to the right of the 3D viewport (under Dimensions), change the values of X to 0.350, Y to 0.235, and Z to 0.116. Press Ctrl + A to apply the scale.
  3. With the mouse arrow in the 3D viewport, add a Plane to the scene (press ...

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