Creating a simple ground material using procedural textures
In this recipe, we will create a basic, raw ground material as shown in this screenshot:
Getting ready
Start Blender and switch to Cycles Render. Then perform the following steps:
- Delete the default Cube and add a Plane. Go to Edit Mode and scale it 15 times bigger (30 units per side; press Tab, then press S, enter the digit 15, and press Enter). Go out of Edit Mode.
- Go to the Object modifiers window and assign a Subdivision Surface modifier to the Plane. Switch from Catmull-Clark to Simple, and set the levels of Subdivisions for both ...
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