February 2015
Intermediate to advanced
400 pages
9h 22m
English
In this recipe, we will create a spaceship hull material. We will add random, tiny light windows based on the values of procedural textures, and the spaceship's logo as if it were painted in red on the hull, as shown in the following screenshot:

The final, rendered spaceship hull material assigned to a displaced Torus primitive
To start creating this spaceship hull, we need the spaceship and space first. Follow these steps to build a quick and easy model and set up the scene:
Read now
Unlock full access