Creating a layered human skin material in Cycles

In this recipe, we will create a layered skin material by using the open-content character Sintel.

Sintel is the main character of the third open movie of the same name produced by the Blender Foundation; the Sintel character and all the other movie assets are licensed under the Creative Commons Attribution 3.0 license (http://creativecommons.org/licenses/by/3.0/). The following screenshot is of Sintel's face:

Creating a layered human skin material in Cycles

Sintel's face in the final rendering

Getting ready

Start Blender and open the 9931OS_08_skin_start.blend file, where there is an already set scene with the Sintel character standing on a Plane, ...

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