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Blender Cycles: Materials and Textures Cookbook - Third Edition by Enrico Valenza

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Simulating Subsurface Scattering in Cycles using the Vertex Color tool

In this recipe, we will create a fake Subsurface Scattering material as shown in the following screenshot, using the Vertex Color tool:

Simulating Subsurface Scattering in Cycles using the Vertex Color tool

The Rendered result of the vertex color fake SSS material of this recipe

Getting ready

Start Blender and open the 9931OS_07_start.blend file.

  1. Go to the Render window, and in the Sampling subpanel, click on the Method to sample lights and materials button to switch from Path Tracing to Branched Path Tracing. Enable the Square Samples item, and under AA Samples, set the Render value to 8. Finally, click on the Pattern button to select the Correlated ...

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