Simulating Subsurface Scattering in Cycles using the Vertex Color tool
In this recipe, we will create a fake Subsurface Scattering material as shown in the following screenshot, using the Vertex Color tool:
Start Blender and open the
- Go to the Render window, and in the Sampling subpanel, click on the Method to sample lights and materials button to switch from Path Tracing to Branched Path Tracing. Enable the Square Samples item, and under AA Samples, set the Render value to
8. Finally, click on the Pattern button to select the Correlated ...