Creating a rock material using procedural textures
In this recipe, we will try to reach a result similar to the rock material we made through image maps in the previous recipe, but using only procedural textures. The output will look like what is shown in the following screenshot:
Getting ready
Start Blender and load the 9931OS_start.blend
file.
- Select the Cube, go to the Object modifiers window, and assign a Subdivision Surface modifier. Set the Subdivisions levels for View and Render to
4
. Go back to the Material window. - Press T and in the Tool Shelf, click on the Smooth button under ...
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