February 2015
Intermediate to advanced
400 pages
9h 22m
English
Single nodes (shaders, textures, input, or whatever) can be grouped together, and this is probably one of the best ways to organize our workflow.
Thanks to node groups, it's easy to store complex materials in ready-to-use libraries. It's possible to share or reuse them in other files, and they can also be used to build handy shader interfaces for easier tweaking of material properties.
Start Blender and open the 9931OS_02_interface.blend file.
Let's go to the Node Editor window directly:
Read now
Unlock full access