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Blender Cycles: Materials and Textures Cookbook - Third Edition
book

Blender Cycles: Materials and Textures Cookbook - Third Edition

by Enrico Valenza
February 2015
Intermediate to advanced
400 pages
9h 22m
English
Packt Publishing
Content preview from Blender Cycles: Materials and Textures Cookbook - Third Edition

Chapter 6. Creating More Complex Man-made Materials

In this chapter, we will cover the following recipes:

  • Creating cloth materials with procedurals
  • Creating a leather material with procedurals
  • Creating a synthetic sponge material with procedurals
  • Creating a spaceship hull shader

Introduction

In this chapter, we will see some more complex artificial materials, starting with the relatively simpler materials. Remember that the procedure is basically the same as that for all the materials we have seen so far—the generic shader followed by the color pattern or the bump effect (one or more), depending on the preponderance of the different components.

The only difference is the level of complexity they can reach (for example, look at the Creating a spaceship ...

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Publisher Resources

ISBN: 9781784399931