February 2015
Intermediate to advanced
400 pages
9h 22m
English
In this recipe, we will build an ocean surface material, using the Ocean modifier and procedural textures to create the foam, and establish a set of nodes to locate it on the higher parts of the waves:

The final look of the ocean material, with three simple and brightly colored objects to be reflected by the surface
Before we start with creating the shaders, let's prepare the ocean scene:
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