February 2015
Intermediate to advanced
400 pages
9h 22m
English
In this chapter, we will be covering the following recipes:
As with Blender Internal materials, Cycles materials can (and should) be organized to optimize your workflow.
Material nodes in Cycles can easily grow quite complex, and it's sometimes a good idea to split and label the different parts of a shader's network, just to make the meaning of the different sections clearer (even to yourself because maybe at a certain point of your workflow, you will forget how exactly that 120-node material you made a couple of months ...
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