February 2015
Intermediate to advanced
400 pages
9h 22m
English
In this recipe, we will create a fake Subsurface Scattering node group that can be mixed with other nodes to add the fake scattering effect to a material. In this screenshot, you can see the effect of the Subsurface Scattering node alone on the Suzanne mesh:

The rendered result of the fake SSS node group assigned to Suzanne
In the following screenshot, you can see the effect of the node group added to the usual basic shader material:

Mixed with a Diffuse-Glossy shader
Again, we will use the colors of the ...
Read now
Unlock full access