Creating a fake Subsurface Scattering node group

In this recipe, we will create a fake Subsurface Scattering node group that can be mixed with other nodes to add the fake scattering effect to a material. In this screenshot, you can see the effect of the Subsurface Scattering node alone on the Suzanne mesh:

Creating a fake Subsurface Scattering node group

The rendered result of the fake SSS node group assigned to Suzanne

In the following screenshot, you can see the effect of the node group added to the usual basic shader material:

Creating a fake Subsurface Scattering node group

Mixed with a Diffuse-Glossy shader

Again, we will use the colors of the ...

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