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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

The reticle cursor

A variant of the visor HUD that is essential in first-person shooter games is a reticle or crosshair cursor. The analogy here is that you're looking through a gun-sight or an eyepiece (rather than a visor) and your head movement is moving in unison with the gun or turret itself. You can do this with a regular game object (for example, Quad + texture image), but this chapter is about UI. So, let's use our canvas, as follows:

  1. Find your Main Camera object in the Hierarchy panel as we did previously.
  2. From the Project panel, drag the DefaultCanvas prefab onto the camera object so that it becomes a child of the camera. Name it ReticleCursor.
  3. Set the Rect Transform component's Pos X, Pos Y, Pos Z to (0, 0, 1).
  4. Delete its child ...
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Publisher Resources

ISBN: 9781788478809