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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Crystal balls

Auntie Em! Auntie Em! cried Dorothy in the Wizard of Oz, as she gazed into a crystal ball seeking help from the Wicked Witch. Let's consider making a crystal ball using Unity, my little pretty!

First, set up a new scene for this chapter by performing the following steps:

  1. Create a new scene by navigating to File | New Scene. Then, navigate to File | Save Scene As... and name it 360Degrees.
  2. Create a new plane by navigating to GameObject | 3D Object | Plane and reset its transformation using the Transform component's gear icon | Reset.
  3. Set the Main Camera Position to (0, 0, -1)

You can choose to use the MeMyselfEye camera rig we've been using throughout the book, but it is not necessary in this project. The Main Camera will implement ...

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Publisher Resources

ISBN: 9781788478809